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41. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Katsuo Nuruodo wrote: On a number of occasions, people in my corporation have left for months, then returned. To have to tell them, "oh, we decided to move to a different solar system two days ago, so all your stuff is gone", isn't exactly desi...
- by Sinzor Aumer - at 2013.04.03 06:10:00
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42. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Caitlyn Tufy wrote: Rand McKikas wrote: If it has to be put up as a corp item, (player item hangar ) then I think directors should have access to everything, if you don't trust your leadership you should find a different corp.... plus having...
- by Sinzor Aumer - at 2013.04.03 05:42:00
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43. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Alsculard VanHellsing wrote: So far the new CHA is being universally hated by the major entities in W-space. Besides what is listed above and in countless (to me) other posts in this thread on this subject, it creates more problems than it solv...
- by Sinzor Aumer - at 2013.04.03 05:35:00
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44. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Q1: Will we be able to research and/or copy blueprints from our personal storages? Q2: Can we issue contracts from/to our personal storages? Q3: I didnt understand the reasons behind CSMA changes, could anyone explain? Feature request: market...
- by Sinzor Aumer - at 2013.04.03 05:24:00
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45. Clone prices - in Player Features and Ideas Discussion [original thread]
That space poor people make me laugh. -ƒ-+-+-à-+-+-â -é-¦-+-å-+-Ç-â -Å-¦-å-¦ -+-¦-ê-¦-Ä-é.
- by Sinzor Aumer - at 2013.04.01 18:46:00
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46. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Viqer Fell wrote: Why are you so obsessed with making all ships across the races generically the same? Agree. If anyone forgot how a balanced versatility should look - let me remind you: Terran, Protoss, Zerg. That was an epic game design. CC...
- by Sinzor Aumer - at 2013.04.01 18:31:00
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47. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Sizeof Void wrote: Andrea Griffin wrote: Sizeof Void wrote: So, even with max skills, split-weapon ships tend not to perform as well as single-weapon ships. Easy to fix by adding a turret or another damage bonus or some such. Just becaus...
- by Sinzor Aumer - at 2013.03.27 18:03:00
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48. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Sizeof Void wrote: Split-weapon ships are cool, but not popular. ... So, even with max skills, split-weapon ships tend not to perform as well as single-weapon ships. Split-weapons ships have a very important advantage - surprise factor. Indee...
- by Sinzor Aumer - at 2013.03.26 02:54:00
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49. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Caitlyn Tufy wrote: Battleships They're to be the kings of subcapital warfare, the ultimate in defenses, something you bring to the field in order to create a wall of tritanium against the enemy onslaught. Ultimate ehp, ultimate potential dps...
- by Sinzor Aumer - at 2013.03.25 09:46:00
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50. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We are almost certainly not going to do a full set of disruption BS with this pass. BUT it is something thats on the radar, so having some version of them show up down the road is on the table, just dont expect it for summer. ...
- by Sinzor Aumer - at 2013.03.25 07:37:00
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51. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: The Typhoon should either be focused towards torpedos or given the role as a larger Bellicose. Zine Kel'thet wrote: Typhoon... Send it down the path of missiles, make it into a beefed up Cyclone. Why? What is the reaso...
- by Sinzor Aumer - at 2013.03.22 08:25:00
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52. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I would push you towards more high level/meta discussion rather than hyper specific attribute adjustment type of stuff, we just aren't to that stage yet.CCP Rise 1. Turn to Fozzie and ask - " why you hate split weapons?!" No,...
- by Sinzor Aumer - at 2013.03.22 08:06:00
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53. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Torrema Sinclair wrote: What of those like me, who has BC lvl 5 (or almost though), but dont wanna have say Caldari BC lvl 5. Shouldnt we have a chance to choose what ships we wanna skill for and get an reimbursment for those we dont? No. If ...
- by Sinzor Aumer - at 2013.03.20 17:24:00
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54. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Chi'Nane T'Kal wrote: They're free to define it that way, even if personally i'd linearize it too. I.e. I would prefer if the skilltree were to continue into ..->(racial) capital -> (racial) supercapital with carrier/dread and MS/titan j...
- by Sinzor Aumer - at 2013.03.19 13:57:00
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55. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Isbariya wrote: How about adding two turret slots for the Phoenix then as well as a corresponding bonus. That would solve the problem - for the time beeing - for Caldari players as well. If somehow the launcher slots can't be used as turret sl...
- by Sinzor Aumer - at 2013.03.19 13:25:00
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56. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Chi'Nane T'Kal wrote: Sinzor Aumer wrote: But do you mean to say the skill tree is properly fixed now? And you refuse to agree that capital part of the tree is a nonsense? I wouldn't have done it like that, but I can hardly say it's nonsen...
- by Sinzor Aumer - at 2013.03.19 09:49:00
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57. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Tyberius Franklin wrote: The capital portion of the skill tree is probably unsalvageable. It's supposedly a T1 series of ships but requires a number of nested prerequisites to ensure basic functionality of the ships in their roles, which is a T...
- by Sinzor Aumer - at 2013.03.19 06:26:00
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58. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Chi'Nane T'Kal wrote: Might be another someone. They're a small company but not THAT small. Also the skill change strikes me as a thing that is harder to communicate than to actually fix . CCP Ytterbium takes part in both POS revamp and th...
- by Sinzor Aumer - at 2013.03.18 11:19:00
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59. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Chi'Nane T'Kal wrote: I suppose at some point someone was sick about the crappy thing the skill tree evolved to and decided to do something about it. It's called 'professional pride'. Might be a new concept to some. The same someone being f...
- by Sinzor Aumer - at 2013.03.18 10:14:00
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60. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Savira Terrant wrote: But I really want to see correctly streamlined skilltrees. So please also change that for the Jumpfreighters. All capital ships have a mess instead of "streamlined" tree. Titans dont have Dreads as prerequisite, Supercar...
- by Sinzor Aumer - at 2013.03.18 05:54:00
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